@startuml
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!define MATERIAL_PRINT(_alias) ENTITY(rectangle,black,print,_alias,MATERIAL PRINT)
!define MATERIAL_PRINT(_alias, _label) ENTITY(rectangle,black,print,_label, _alias,MATERIAL PRINT)
!define MATERIAL_PRINT(_alias, _label, _shape) ENTITY(_shape,black,print,_label, _alias,MATERIAL PRINT)
!define MATERIAL_PRINT(_alias, _label, _shape, _color) ENTITY(_shape,_color,print,_label, _alias,MATERIAL PRINT)
skinparam folderBackgroundColor<<MATERIAL PRINT>> White
@enduml